Super Mario Bros 2
With the Mushroom Kingdom safe for the time being, Mario and his crew seek out new adventures in Sub-Con, a dream world taken over by the demented Wart. This sequel is missing the two-player feature of the original but adds the ability to choose from four playable characters at the beginning of each level: Mario, Luigi, the Princess, and Toadstool. The game is made up of seven words divided into 20 levels, and the end of each world contains a boss that must be defeated before proceeding. An entirely new cast of enemies is introduced, including Shy-Guys, Snifits, and Bomb-ombs, and most of the power-ups from the first game are missing or have different uses. Mushrooms function as extra lives, and coins are used to play the bonus slot-machine game at the end of each level. Each character now has a life meter that can be refilled by hearts (which also make the characters "big"). Rather than jumping on enemies to defeat them, Super Mario Bros. 2's primary attack method involves picking up items and throwing them. Vegetables can be plucked from the grass and thrown, but other enemies will also work. In certain areas, a magic potion will emerge from the grass instead of a vegetable, and this potion can be used to temporarily enter Sub-space, an area that often contains a mushroom or heart, and where the grass reveals coins.